Skip to main content

Upload and Quest Support

Once the scene settings are ready, prepare uploads for both the PC and Quest versions.

Uploading for PC

Open Show Control Panel from the VRChat SDK, log in, set the world name and thumbnail, then run Build and Upload.

Show Control Panel in the VRChat SDK
World name and thumbnail settings
Build and Upload button

Uploading for Quest

Change Selected Platform at the bottom of the SDK panel from Windows to Android, then build again. The first switch can take some time.

Selected Platform set to Windows
Selected Platform switched to Android

Optimization settings for Quest

For the Quest version, enable the optimization objects marked Turn it Active during Quest before uploading.

Enable them before Quest upload

Before uploading the Quest version, enable the objects labeled Turn it Active during Quest.

Quest optimization object

If lightmaps break in the Android build

If the colors break in the Android build after rebaking the lighting, change the lightmap Format to RGB(A) Compressed ASTC 4x4 block.

If colors break in the Android build

Change the lightmap Format to RGB(A) Compressed ASTC 4x4 block.

Lightmap settings for the Android build

Notes

Before publishing, it is a good idea to enter Play mode once and confirm that RoomOwner, sign plates, mood objects, and the video player behave as expected.

Next page

You can review common issues and adjustment points on Troubleshooting.